Read e-book online Beginning Platino Game Engine PDF

By Abhishek Nandy, Debashree Chanda

Learn easy methods to construct a online game utilizing Platino Studio. stick to step by step fundamentals to create an app, after which upload diverse functionalities and online game logic.

With starting Platino video game Engine it is possible for you to to increase UWP apps utilizing the Processing JS language. you furthermore may could be brought to Temboo and increasing the processing language to IoT.


What you are going to Learn:

  • strengthen utilizing the Platino online game engine
  • Build UWP apps utilizing the Processing JS language
  • Extend the processing language to IoT with Temboo

Who is that this publication for:

Indie video game builders, app builders drawn to video games, and scholars new to the Platino video game engine and maybe new to video game development.

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Additional resources for Beginning Platino Game Engine

Sample text

Xml • Connections I18n is used for localization and is very useful for translation. Resources is the main location where we have definitions targeted for different operating systems. Here you get the detailed files that are required to make your app cross-platform. js. Listing 4-1. The Code for Handling Android Activity // Application Window Component Constructor, Android specific function ApplicationWindowPlatform(/*TiUIWindow*/self, /*TiUIView*/webView, /*boolean*/ titleBarOn, /*boolean*/drawerOn) { // A note about the NavBar: // - We use the nav bar along with some navigation buttons on iOS.

Wizards run the configuration scripts and install the Platino game engine. In the next chapter, we will start the development process. 40 CHAPTER 4 Getting into Development with Platino Game Engine In Chapter 3 we saw how to install the Platino game engine. In this chapter, we work on developing apps with it. Our primary target is to see the features of the engine and how we can take advantage of them. Let’s Make an App We will start working on a web app first with Platino, in terms of gamification only.

Select web and then select HTMLbased Application, as shown in Figure 4-3, and then click Next. Figure 4-3. Starting with a web project 42 CHAPTER 4 ■ GETTING INTO DEVELOPMENT WITH PLATINO GAME ENGINE The next step is to name the project. In the example in Figure 4-4, the name is Debashree2. Click Finish. Figure 4-4. Naming the project Let’s take a look at Figure 4-5, which displays the file structure of the project. Figure 4-5. The file structure of the project If you just go through the directory of the project, you can see we have these files within it.

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