New PDF release: Beginning XNA 2.0 Game Programming: From Novice to

By Alexandre Santos Lobao, Bruno Evangelista, Jose ANTONIO LEAL DEFARIAS

Would you're keen on to create your personal video games, yet by no means have the time to dig into the main points of multimedia programming? Now you don’t need to! XNA makes it basic to create your personal video games, so one can run in your laptop and Xbox 360 console. whether you don’t understand how to software in any respect, Beginning XNA 2.0 online game Programming: From amateur to Professional will train you the fundamentals of C# 2005 programming alongside the way in which. Don’t get crushed with info you don’t want to know— simply research what you want to commence growing your individual video games correct now!

The fast–paced creation to XNA and the C# language presents specialist builders a quick-start advisor to making a advertisement product utilizing XNA, in addition to providing domestic fanatics or hobbyists every little thing they should start placing jointly video games of their spare time. You’ll become aware of and comprehend the entire key strategies required to create soft, professional–looking leads to various gaming genres. each reader will come away with an organization origin onto which they could construct extra complicated ideas.

What you’ll learn

  • Game making plans and Programming fundamentals
  • 2-D photographs, Audio, and enter fundamentals
  • Creating Your First 2-D video game
  • Improving Your First 2-D online game
  • Basics of video game Networking
  • Rock Rain stay!
  • 3-D online game Programming fundamentals
  • Rendering Pipeline, Shaders, and results
  • Lights, digicam, modifications!
  • Generating a Terrain
  • Skeletal Animation
  • Creating a Third-Person Shooter online game

Who this publication is for

somebody coming near near XNA programming for the Xbox 360 for the 1st time

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Extra resources for Beginning XNA 2.0 Game Programming: From Novice to Professional

Sample text

This means that your boxes might be colliding. But when checking the X coordinate of rectangle 2, you see that it’s greater than the X coordinate plus the width of rectangle 1, which means that no collision is possible. In Figure 2-8, you do have a collision. Figure 2-8. Two overlapping boxes In this case, you can check that both X and Y positions of rectangle 2 are within the range of rectangle 1. In the code sample you also do the opposite test, checking if the X,Y coordinates of rectangle 1 are within the range of rectangle 2.

Figure 1-3 presents a high-level view of the Content Pipeline. Figure 1-3. The XNA Content Pipeline One interesting thing about the Content Pipeline is that it is based on content you effectively include in your C# project. That means that when the project is built, the content is transformed into a recogizable format and moved to a known directory, so the program will always know where to find the content and how to read it. When including content in your XNA program, you use one of the content importers provided as part of the framework.

Once you have this image in your hard drive, include it in your project by pressing the left mouse button over the Solution Explorer window, as shown in Figure 2-3, selecting Add ➤ Existing Item, and choosing the image you just downloaded. qxd 22 4/1/08 10:17 AM Page 22 CHAPTER 2 ■ 2-D GRAPHICS, AUDIO, AND INPUT BASICS Figure 2-3. Adding an image to the game project After including the image in the game solution, select the image name in the Solution Explorer window and press F4. This brings up (if it’s not already visible) the Properties window for the recently included image, as presented in Figure 2-4.

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