Pablo Ruiz's Cocos2d for iPhone 0.99 Beginner's Guide PDF

By Pablo Ruiz

Make awesome 2nd video games for iPhone with this quick, versatile, and easy-to-use framework!

  • A cool advisor to studying cocos2d with iPhone to get you into the iPhone video game quickly
  • Learn all of the features of cocos2d whereas construction 3 assorted games.
  • Add loads of stylish positive factors comparable to debris and tilemaps on your video games to captivate your players
  • Full of illustrations, diagrams, and suggestions for development iPhone video games, with transparent step by step directions and useful examples
  • In element

    Cocos2d for iPhone is a strong yet simple-to-use 2nd video game framework for iPhone. while you're simply beginning with video game programming, cocos2d will enable you make your first online game very quickly. whether you're a professional video game developer, you are going to nonetheless manage to take advantage of what it bargains. but starting with cocos2d for iPhone will be an onerous job with out a right guide.

    Cocos2d for iPhone 0.99 Beginner's advisor may help you to benefit the right way to make video games with cocos2d from the floor up. you'll study the entire key strategies of the framework and online game programming usually whereas development your first video game utilizing this interesting platform.

    You will commence by means of studying the fundamentals of cocos2d you then will tips on how to improve your online game with loads of cool positive factors and eye sweet. After spending a bit time studying the fundamentals, you are going to bounce instantly into motion. The publication will then train you to construct video games from scratch and the way so as to add animations, sounds, and particle results to them. you then might be guided to have your video game behave as in genuine existence by utilizing a physics engine. After analyzing Cocos2d for iPhone 0.99 Beginner's consultant, it is possible for you to to put in writing your individual video games for iPhone whereas utilizing the entire parts professionals use. there are various examples, photographs, and diagrams to get you in control in no time.

    This booklet is a pragmatic advisor for construction your personal enjoyable and intriguing iPhone video games very quickly utilizing the cocos2d for iPhone framework.

    What you'll examine from this e-book

    • Learn the fundamentals of the preferred 2nd framework for iPhone
    • Packed with tips and tips for utilizing this framework.
    • Use activities and results to make your pics stand out
    • Implement debris to make your gamers vibrate
    • Make large degrees with Tilemaps
    • Play sounds in lots of varied ways.
    • Give your online game real-life physics
    • Integrate OpenFeint, the preferred social gaming community, along with your game


    This is a beginner's guide.

    Who this booklet is written for

    If you need to get into the iPhone and feature your video games compete with the easiest, this publication is for you. you'll have a few uncomplicated programming event with Objective-C and a very good realizing of OOP. a bit event of video game programming in any language is welcome yet now not a must.

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Extra resources for Cocos2d for iPhone 0.99 Beginner's Guide

Example text

Time for action – checking Cocos2d debug messages Let's take a look at the HelloCocos2d project and the debug message that it generates. They will be few, but as you add more elements to your game, you will be able to get a lot of useful information from this data, as shown here: ‹‹ Run the HelloCocos2d application. ‹‹ Once it is running, open the Console. 388 HelloCocos2d[3197:207] cocos2d: GL_VENDOR: Apple Computer, Inc. 425 HelloCocos2d[3197:207] cocos2d: Frame interval: 1 There you can see the current version of Cocos2d, the type of CCDirector it is using (we talked about them a while back), the version of OpenGL it is using, and so on.

Open the console again. 287 HelloCocos2d[3197:207] cocos2d: deallocing These two messages show what was dealloced in this particular case. What these classes do does not matter right now. However, CCScheduler is responsible of triggering scheduled callbacks and CCTextureCache is responsible of handling the loading of textures. What just happened? The preceding messages are the types of messages you can get from the framework. These ones in particular are deallocing messages that allow us to know when Cocos2d has, for example, released memory for a given texture which it is not using anymore.

When you make a mistake and you want to use an image file from the resources folder, if you mistype its name, you will get an exception. Normally, you would have to take a look at Xcode's debugger and check where the error happens. Fortunately, Cocos2d debug comes to your rescue! png"]; [self addChild:image]; That line of code creates a Sprite from an image file in your resource folder. png" is not present in the project's resource folder, so when the application is run and execution gets to that line of code, it will crash.

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